Homebrew: Savage Reach

Began: Aug 2020 | Ended: Sept 2020 | Sessions: 2 | Hours of Play: 7 | DM Todd

The last unclaimed lands between the human feudal lords and the goblinoid clans rest an expanse of streams and rivers that run some 5,000 miles. The water flows from the western mountain domains of the ancient dwarven kingdoms to the ponds and lakes of the gilded elven empire of high mages. Small tribes of barbaric humans and goblinoid tribes alike eke out an existence in this hostile and unforgiving land. Border skirmishes are frequent at low rivers that allow for easy crossing during summer and early fall. Melting snow and heavy fall rains keep the water level high enough that large forces find crossing impossible. Attempts at building settlements or bridges bring the retribution of human barons and goblinoid warlords alike.

What lies beyond the mountains is known only to the dwarves. For thousands of miles, the elven empire expands to a beautiful coast of ivory sand and borders both the human and goblinoid lands to the northern tundra and southern shores. What lays beyond the waters has faded from the memory of men. To the south, men have carved out fiefdoms swearing feudal loyalty to each other to form baronies and banner houses. The baronies span to the southern isles known to be the last bastion of land before the world ends and the ocean pours into the heavens. The goblinoid tribes of the north claim the expanse from the reach to the tundra where only the hardiest of foul creatures exist.

This is the Savage Reach!

CharacterPlayerStatus
UbbaAustin Deceased
FerretCaleb Deceased
ThudJames Deceased
Vex RexFrank Deceased
Ivalti DarroJesse Deceased
VilmosKen Deceased


Map

Player Handouts
Player’s Map of the Savage Reach
Game Information

House Rules

Player’s Journal’s

Character Creation

Character Sheet

Player Resources